BATMAN BEGINS

 
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Step into the shadows of Gotham's perilous criminal underworld as DC Comics' legendary Dark Knight in the Batman Begins™ video game. Slated for release day and date with the Warner Bros. Pictures film, Batman Begins challenges players to use fear as their ultimate weapon.

The game explores the origins of the Batman legend and the Dark Knight's emergence as a force for good in Gotham. Gamers will play as both Bruce Wayne and his alter-ego, Batman, hunting evil-doers from the shadows, using strength, intellect and an array of high tech gadgets to fight the sinister forces that threaten the city, including classic villains the Scarecrow, Ra's Al Ghul and Carmine Falcone.

Turning traditional stealth-based gameplay on its ear - by allowing gamers to play the hunter, rather than the hunted - Batman Begins delivers the Batman universe as never before. Stalking criminals from the shadows, gamers will discover new ways to paralyze thugs with fear before engaging in hand-to-hand combat, or interrogating them.

From the halls of Arkham Asylum and the alleys of Gotham City to an ancient monastery high in the Himalayas, Batman Begins the video game delivers a thrilling interactive companion to Christopher Nolan's reinvention of the Dark Knight in Batman Begins.

  • Fear is Your Weapon: Stalk and terrorize enemies, or strike from above to pick off prey one by one. Use the environment to turn enemies against each other and defeat them before ever joining the fight. Take out an enemy with an attack from above and watch the fear level of his fellow thugs increase.
  • Interactive Environments: Gamers must use their environments, from scaling buildings and gliding between rooftops, to triggering explosions and unleashing the insane inmates of Arkham Asylum against their enemies, to bring justice to Gotham.
  • Cinematic Combat: Mixed martial arts combat and devastating finishing moves developed exclusively for Batman Begins are faithfully recreated in the game with the assistance of the film's stunt coordinator.
  • The Bat Utility Belt: Delve deep into the ultimate arsenal of high-tech crime fighting gadgets, including the Batgrapple, Batarang, Optic Cables and Lock Picks.
  • The Batmobile: Tear up the streets and rooftops of Gotham in the Batmobile. Fight crime in multiple levels of lightning-fast vehicular combat.
  • Experience Gotham City: Batman Begins brings gamers into the Batman universe, allowing them to experience the origins of the Dark Knight as both Bruce Wayne and his alter-ego Batman - from the alleys of Gotham City and depths of the Batcave to the twisted halls of Arkham Asylum.
  • Epic Storytelling: Featuring a game script by JT Petty, the acclaimed writer of Tom Clancy's Splinter Cell , Batman Begins allows players to delve even deeper into the universe masterfully depicted in Christopher Nolan's film.
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REVIEW

Based on the blockbuster hit Batman Begins, Electronic Arts and Eurocom breathes new life into the Dark Knight as portrayed in the movie. Unlike other movie based games that tend to look somewhat putrid next to the glamour of the movie, this title not only reigns as one of the best Batman games up to date, but also one of the most surpassingly well-adapted movie based games of the year!

While most superheroes bear a special talent that makes the character 'super', Batman has none. He may have high tech gadgets, and deep pockets, but underneath it all he's still a man. Knowingly, EA games utilizes this fact to present a new method of playing a superhero game. You will not be able to get him to scale a wall like the way Spider-Man could or place him in the middle of ten men with machine guns and be able to take them out one by one like you would with Superman. Keeping with the comic mythology, Batman uses stealth, cunning, and deception to take down his enemies, combined with atheletics and gadgetry to get around.

Much like in Splinter Cell where you can dispatch special stealth knockouts on unsuspecting enemies. However, none of his techniques are fatal as Batman does not kill. Therefore the challenge is to find another way to take down the enemies stealthly, affording as little skirmish as possible. There are functions to peek at enemies to eavesdrop on conversations, or wait for the right opportunity to take them down. Good camera views are important, and though the game allows for free control of the camera, sometimes the camera views are limited in tight spaces.

As in the movie, the game introduces the aspect of fear. Most battles also do not take place instantly on sight, as mentor Ducard suggests - take advantage of your environment. As Batman, the player has to master theatrics such as dropping beams, exploding pipes and smashing crates to portray the presence of a wraith. While the theatrics result in fancy cut-scenes, they serve a greater purpose - that is to induce fear into Batman's enemies. When fear is put into effect, most enemies will drop their weapons and to be more susceptible to attacks so you're able to take them down more easily. We are also introduced to a reputation bar that increases the more fear you create. The higher your reputation, the easier to take down certain guards because they have heard the rumours and are scared silly of you. You can also pick up flashbangs and smoke grenades from the occasional military crate to add additional fear in an environment. However the stun weapons can only be used when a frightful event has occurred, not before.

Batman is equipped with a punch, a kick, a catch-all defend button, and an occasional special move button that will appear on screen for as long as he is in prime position. The interrogation function is a fun addition, and can be used at certain points of the game when the next map needs unlocking.

While superpowers may make Superman super, gadgets propel Batman on to perform some amazing feats, that's how it is also in this game. The most commonly used gadgets are the grapple gun (to reach high places), glider (to make distanced jumps), optic cable (to peek through doors), electro-hack (to operate machinery, or tap into security cameras) and batarangs that act like japanese shuriken. But no, you won't be taking enemies out with batarangs. They are only for cutting ropes, activating hard-to-reach buttons and knocking open loose hatches.
For racing fanatics, two of the game's levels are driving missions which run like Burnout 3's road rash mode. There's a linear path to follow indicated by large neon arrows, together with several checkpoints along the way. To complete the mission, objectives must be achieved such as reaching a certain point within a time-limit, avoiding helicopter spotlights and taking down an enemy truck. To spice things up, there is a boost button for added speed with capsules on the road to replenish the Batmobile's boost capabilities, instant slow-down replays when surrounding thug cars crash, and even a jump button! The only gripe I have is that there is no drift function, which would've improved the racing of the massive vehicle.

There are in total 6 main locales to visit, all of them massive and detailed. From dream-like wind swept clouds in the Himalayas to distanced twinkling city lights above the swaying waves of Gotham Docks and streams of light peeking through cracks in walls, and trees. The scenery is definitely an eye-popper, especially at moments when Batman is suspended at extreme heights, you tend to feel the intense depth below him. It definitely adds much to the thrill of the game.

The game's story follows the film almost exactly with slight tweaks to the plot, and further exploration of some scenes. The game takes about seven hours to complete, following in a completely linear fashion with usually just one solution per puzzle. Often when checkpoints are reached, you are unable to backtrack as doors lock behind you to urge you onward. But that is not always a bad thing, as you will not be lost as to what to do next, especially while an arrow indicator is often available to point the way to the next clue or puzzle. As well as a mini map on the bottom corner of the screen to alert you if enemies are nearby.

The music is well suited, not taking away but contributing to the excitement and intensity during every mission. Sound effects from the believable impact of explosions and gunfire to the thumps and thuds of hand-to-hand combat and are also sharp and well rendered. And the voice acting is excellent, each character reprised by the actor that played the part in the movie.

The characters are also very successfully modeled to appear like the actors they represent. Though the animation in the game can get stilted at times, but generally the character designs are good and fit the game's brooding theme. There are also occasional cutscenes taken from the movie to indicate the start and end of a chapter in the game, each blending flawlessly with the game's little tweaks to the script. With all these factors inter-woven into each other, what becomes prevalent in the game is that you're experiencing a seamless extension, or even elaboration, of the movie itself. An aspect of the game that defines the makings of a successful movie-based game.

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SCREENSHOTS

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CAST

Christian Bale - "Bruce Wayne/Batman"
Michael Caine - "Alfred Pennyworth"
Liam Neeson - "Henri Ducard"
Katie Holmes - "Rachel Dawes"
Gary Oldman - "Jim Gordon"
Cillian Murphy - "Dr. Jonathan Crane"
Tom Wilkinson - "Carmine Falcone"
Ken Watanabe - "Ra's Al Ghul"
Mark Boone Junior - "Lieutenant Flass"
Morgan Freeman - "Lucius Fox"